digital





SUMMARY OF QUALIFICATIONS

5+ Years in Industry Experience – Games / Short Film


Roles as: Art Lead

Senior Artist /Character Artist - Modeler /Texture Artist -Organic & Hard Surface

Characters / Props /Environments

Painter/ Traditional Sculptor

Maquette Artist

Curator

PLEASE CONTACT FOR LATEST REEL

contact 760 - 855-  7214







Live to create
I believe an artist should be passionate about what is being worked on
To be a part of a team that puts their hearts into what they are creating
Truly believing in and understanding the minds and personalities of what they are designing
To be a part of a group that is inspired by others and their own imagination
Learning and teaching all in the same day
The achievement of visually expressing a feeling to another without words




All modeling work is box modeled from scratch or started with a zphere



3d model - ClayTools - Maya Render
Sensable Technology Demo






3d model - in engine render
Robot Costume
Title- Playstation Home - PS3
Sony SCEA -San Diego
6,000poly














3d model - Maya Render with Normal Maps
Weather Wizard
Title- The Flash - PS3 / XBOX
BottleRocket Entertainment









   
3d model - Maya Render with Normal Maps
Weather Wizard Henchmen
Title- The Flash - PS3 / XBOX
BottleRocket Entertainment











3d model - Maya Render with Normal Maps
Speed Demon
Title- The Flash - PS3 / XBOX
BottleRocket Entertainment






   
  
3d model - Maya Render with Normal Maps
Trickster
Title- The Flash - PS3 / XBOX
BottleRocket Entertainment



















3d mode- Maya
Anteater Character
10,000poly

















Zbrush Sculpt
Female Zombie Head
6,000poly


















                             
1940's Mens Suit
Top - 2000poly
Pant - 900poly















  
Rick Mask & Environment Statues artwork published
Title- SplatterHouse - PS3 / XBOX
BottleRocket Entertainment




Rick Mask Creation- In-Game Render
Main Character Rick(head/Mask creation only)
Title- SplatterHouse - PS3 / XBOX
BottleRocket Entertainment











Environment Statue Creation- In-Game Render
Winged Demon Statue
Title- SplatterHouse - PS3 / XBOX
BottleRocket Entertainment













Fartbot - Animated Short
Frederator/Nickelodeon
Bishop Animation












 
Random Cartoons Logo
Nickelodeon
Bishop Animation
 







   
                    
                                                                                                                    


quick sculpts . model concepts







PopPop Sailor
zbrush - 2 hours 





















Laughing Monster
zbrush - 2 hours



















Monster
zbrush - 1 hour











Anabelle Character
Short Film
colorkey / concept

Anabelle Character
Short Film
Blockin
 









Skate Girl Character
Block In - work in progress












Warhawk Female Version - Blockin


















Short Films


FartBot
Frederator Studios / Nickelodeon



6 Monsters
Frederator Studios / Nickelodeon
Random Cartoons




Opposites Jamboree
Ottawa International Film Festival












Companies










































































































Senior Character Artist/ Modeler /Texture Artist-Organic & Hard Surface /Painter/ Traditional Sculptor


SUMMARY OF QUALIFICATIONS___________________

5+ Years in Industry Experience – Games / Short Film

Roles as:

Art Lead

Senior Artist /Character Artist - Modeler /Texture Artist -Organic & Hard Surface

Characters / Props /Environments

Painter/ Traditional Sculptor

Maquette Artist

Curator


Skills
/////Skills/////
Ambitious / self motivated
Possesses strong communication skills along with a positive attitude
Leadership in design & art direction
A gut sense for detail & mood
Familiar with the Industry pipeline
Mentoring Interns and creating tutorials
Experience working in team environment on multiple projects
Working closely with concept artists & animators
Ability to meet deadlines
Strong traditional background in oil painting & sculpture
Knowledge of anatomy & function

/////Technical skills/////
Low res models in Maya, visual flow
Correct placement of mesh for deformations
Uv unwrap/ layout
Skinning / rigging experience with technical artists & animators
High res model detail in Zbrush / exporting normals
Creating / editing shaders in Maya
Experience working with programmers to develop shaders
Experience with high detail and toon style textures in Photoshop



Specialties
/////Digital/////
Maya
Photoshop
Zbrush
Bodypaint

Illustrator
Claytools

Temerity
Perforce Revision Control
TargetManager
ObjectEditor
Headus UV Layout



/////Traditional/////
Drawing
Painting
Sculpting




Experience

--EA SPORTS --
Contract Artist
Entertainment Industry
October 2009 – Present

Character Models & Assets
HOME
Electronic Arts



--Sony SCEA San Diego--
Senior Character Artist
Entertainment Industry
February 2009 – July 2009

Character Models & Assets
HOME
SONY SCEA Cinematics


Creating tutorials, Problem solving, Setting up and organizing pipelines for assets, Mentoring junior artists, Designing concept for home assets, Complete Asset development - low poly, highres and compression for in game models, Rigging and Skinning of characters, Testing asset on dev kits, Packaging assets to ship to home team. SOFTWARE -Maya, Photoshop, Zbrush, Temerity, TargetManager, ObjectEditor, Headus UV Layout







--BottleRocket Entertainment--
Senior Character Artist
Entertainment  Industry
May 2007 – November 2008


Character Models & Environments
SplatterHouse - XBOX / PS3
BottleRocket Ent. / Namco

Creating assets from concept art. Creating Lead character Ricks mask- head creation. Creating Dr.West lead character from Concept art. Creating various props for environments throughout the game



Character Models & Environments
The Flash - XBOX / PS3
BottleRocket Ent. / Brash

Creating layouts for animatics. Art creating – box modeling from concept to Ingame. – low poly – highres – textureing – rigginging – weighting- compression - ingame testing, Shader development. SOFTWARE - Maya, Photoshop, Zbrush, Proforce Revision Control, Gambryo, Headus UV Layout









--The Infusion Project--
Art director / Curator
May 2007 – Present


Curating shows and promotion of artist for The Infusion Project










--ArtistiqueTheatre--
Freelance Artist
January 2001 – Present


 Displaying personal works of art in high-end galleries and art shows ------Honors----- /////Awards ///// Animated Film Pivotal Moment Award - 2006 Ottawa Film Festival – 2005 Bethlehem Pallet Club Award – 2003 /////Displayed///// Sanctuary Gallery – 2009 Basic Art Show – 2009 Patrick Moore Gallery – 2008 Basic Art Show – 2008 Pink Party Art Show –2007 Basic Art Show – 2007 Ottawa Film Festival – 2005 Binny & Smith Gallery – 2004 Banana Factory Gallery - 2003









--Bishop Animation--

Modeler / Teture Artist - Character and Environment
Entertainment  Industry
February 2005 – April 2007


Modeling, Texturing – Characters and Environments – Organic and Hard surface, Pitching to studios, Going on location to recruit work. Organizing a pipeline, Story development for short films, scripts for shorts, storyboarding, , character concept and full creation for ingame models and film work. /////Responsibilities///// Modeling, Texturing – Characters and Environments – Organic and Hard surface, Pitching to studios, Going on location to recruit work. Organizing a pipeline, Story development for short films, scripts for shorts, storyboarding, , character concept and full creation for ingame models and film work.



Character Models, Set Models, Textures
Timbertoes Family
Highlights for Children


Character Models, Backgrounds
"Opposites Jamboree"
Ottowa International film festival
Bishop Animation short film


Character Model & Textures
Xiaolin Showdown - PSP
BottleRocket Inc./ Konami


Skull Models
Claytools Tech Demo
SenAble Technologies


Character Models, Set Models, Textures
Omaha Film Festival
Signal Film


Character Models, Set Models, Textures
Ring Force Five - NBC Olympics

NBC/ Universal

Set and Prop Models, Textures
"Six Monsters" pilot
Random! Cartoons/ Nickelodeon

Textures
"Fartbot" segment of "The Secret Life of Robots"
Random! Cartoons/ Frederator/ Nickelodeon

Character Models, Textures
Random! Cartoons Opening Credits
Random! Cartoons/ Nickelodeon





 

Education
Lehigh Valley College
Visual Communication
20032005
3d Animation, Web Media, Photography, Graphic design, Painting/ Sculpture

Baum School of Art
Traditional Art 2003- 2004
Figure drawing, study of anatomy





Honors
/////Awards /////
Animated Film Pivotal Moment Award  - 2006
Ottawa Film Festival – 2005

Bethlehem Pallet Club Award – 2003



/////Displayed/////
Sanctuary Gallery – 2009
Basic Art Show – 2009
Patrick Moore Gallery – 2008
Basic Art Show – 2008
Pink Party Art Show –2007
Basic Art Show – 2007
Ottawa Film Festival – 2005
Binny & Smith Gallery – 2004
Banana Factory Gallery - 2003

















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