SUMMARY
OF QUALIFICATIONS
5+
Years in Industry Experience – Games / Short Film
Roles
as:
Senior
Artist /Character Artist - Modeler /Texture Artist -Organic & Hard Surface
Characters
/ Props /Environments
Painter/
Traditional Sculptor
Maquette
Artist
Curator
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Senior Character Artist/ Modeler /Texture Artist-Organic & Hard Surface
SUMMARY
OF QUALIFICATIONS___________________
5+
Years in Industry Experience – Games / Short Film
Roles
as:
Art
Lead
Senior
Artist /Character Artist - Modeler /Texture Artist -Organic & Hard Surface
Characters
/ Props /Environments
Painter/
Traditional Sculptor
Maquette
Artist
Curator
Skills
/////Skills/////
Ambitious / self motivated
Possesses strong communication skills along with a positive attitude
Leadership in design & art direction
A gut sense for detail & mood
Familiar with the Industry pipeline
Mentoring Interns and creating tutorials
Experience working in team environment on multiple projects
Working closely with concept artists & animators
Ability to meet deadlines
Strong traditional background in oil painting & sculpture
Knowledge of anatomy & function
/////Technical skills/////
Low res models in Maya, visual flow
Correct placement of mesh for deformations
Uv unwrap/ layout
Skinning / rigging experience with technical artists & animators
High res model detail in Zbrush / exporting normals
Creating / editing shaders in Maya
Experience working with programmers to develop shaders
Experience with high detail and toon style textures in Photoshop
Specialties
/////Digital/////
Maya
Photoshop
Zbrush
Bodypaint
Illustrator
Claytools
Temerity
Perforce Revision Control
TargetManager
ObjectEditor
Headus UV Layout
/////Traditional/////
Drawing
Painting
Sculpting
Experience
--EA SPORTS --
Contract Artist
Entertainment Industry
October 2009 – Present
Character Models & Assets
HOME
Electronic Arts
--BottleRocket Entertainment--
Senior Character Artist
Entertainment Industry
May 2007
– November 2008
Character Models & Environments
SplatterHouse - XBOX / PS3
BottleRocket Ent. / Namco
Creating assets from concept art. Creating Lead character Ricks mask- head creation. Creating Dr.West lead character from Concept art. Creating various props for environments throughout the game
Character Models & Environments
The Flash - XBOX / PS3
BottleRocket Ent. / Brash
Creating layouts for animatics. Art creating – box modeling from concept to Ingame. – low poly – highres – textureing – rigginging – weighting- compression - ingame testing, Shader development. SOFTWARE - Maya, Photoshop, Zbrush, Proforce Revision Control, Gambryo, Headus UV Layout
--The Infusion Project--
Art director / Curator
May 2007
– Present
Curating shows and promotion of artist for The Infusion Project
--ArtistiqueTheatre--
Freelance Artist
January 2001
– Present
Displaying personal works of art in high-end galleries and art shows ------Honors----- /////Awards ///// Animated Film Pivotal Moment Award - 2006 Ottawa Film Festival – 2005 Bethlehem Pallet Club Award – 2003 /////Displayed///// Sanctuary Gallery – 2009 Basic Art Show – 2009 Patrick Moore Gallery – 2008 Basic Art Show – 2008 Pink Party Art Show –2007 Basic Art Show – 2007 Ottawa Film Festival – 2005 Binny & Smith Gallery – 2004 Banana Factory Gallery - 2003
--Bishop Animation--
Modeler / Teture Artist - Character and Environment
Entertainment Industry
February 2005
– April 2007
Modeling, Texturing – Characters and Environments – Organic and Hard
surface, Pitching to studios, Going on location to recruit work.
Organizing a pipeline, Story development for short films, scripts for
shorts, storyboarding, , character concept and full creation for ingame
models and film work.
/////Responsibilities/////
Modeling, Texturing – Characters and Environments – Organic and Hard
surface, Pitching to studios, Going on location to recruit work.
Organizing a pipeline, Story development for short films, scripts for
shorts, storyboarding, , character concept and full creation for ingame
models and film work.
Character Models, Set Models, Textures
Timbertoes Family
Highlights for Children
Character Models, Backgrounds
"Opposites Jamboree"
Ottowa International film festival
Bishop Animation short film
Character Model & Textures
Xiaolin Showdown - PSP
BottleRocket Inc./ Konami
Skull Models
Claytools Tech Demo
SenAble Technologies
Character Models, Set Models, Textures
Omaha Film Festival
Signal Film
Character Models, Set Models, Textures
Ring Force Five - NBC Olympics
NBC/ Universal
Set and Prop Models, Textures
"Six Monsters" pilot
Random! Cartoons/ Nickelodeon
Textures
"Fartbot" segment of "The Secret Life of Robots"
Random! Cartoons/ Frederator/ Nickelodeon
Character Models, Textures
Random! Cartoons Opening Credits
Random! Cartoons/ Nickelodeon
/////Displayed/////
Sanctuary Gallery – 2009
Basic Art Show – 2009
Patrick Moore Gallery – 2008
Basic Art Show – 2008
Pink Party Art Show –2007
Basic Art Show – 2007
Ottawa Film Festival – 2005
Binny & Smith Gallery – 2004
Banana Factory Gallery - 2003