Paintings
Saturated layers of
acrylic and oil, tears of rice paper, and blots of paint
come together to form subtle imagery as your eye moves across the
painting. Some of the pieces are easily recognizable shapes and faces,
while others simply convey a feeling and are open to interpretation.
Veronica’s paintings express emotion, with subjects that cannot be
judged on proportion and accuracy, but are meant to induce feelings in
the viewer. This allows her art to be appreciated by varying
personalities. Layers of paint and rice paper give depth; each layer
bringing you further into the painting. The rice paper is delicate and
transparent, using the natural grain and veins of the paper to give the
piece substance and texture. She believes the rice paper adds a texture
that paint cannot.
“It’s a technique derived from momentary passion and desire for balance between forms, in a world where balance is rare.”

Biography
Veronica has participated in shows and displayed work in galleries in Pennsylvania and San Diego. While displaying in gallery exhibits she was a partner to Bishop Animation studio, where she and the owner started the business in 2005. Bishop Animation was included in the Ottawa International Film Festival for their short film, Opposites Jamboree. While with Bishop Animation, she also completed short films for Nickelodeon, NBC, along with many others. The business prospered in Pennsylvania before moving to San Diego. She has worked for BottleRocket Entertainment of Carlsbad, California. As a Senior Character artist she developed character models, environments statues and textures in next generation games for the Xbox and Playstation 3. She also Curates art events for The Infusion Project for San Diego, and is involved in other art events and the arts community. Veronica most recently works as an artist for Sony SCEA Cinematics Group of San Diego California.
Veronica is available for custom paintings for businesses and private homes, high-end gallery exhibitions and 3d character / environment modeling and texturing for film and games